Showing posts with label engineer. Show all posts
Showing posts with label engineer. Show all posts

Monday, June 11, 2012

Blowmetheus


Hollywood has gotten fat, lazy and super stupid.  The American public is in lockstep with the dumbing down of the deep space genre that was legitimized by the likes of Stanley Kubrick (2001: A Space Odyssey), and perpetuated by none other than Ridley Scott (Alien) himself.  

Though I did not completely despise Prometheus, my problems with the film are aplenty.  I caught the midnight premiere of the much anticipated and long awaited nerd-a-thon, with my trusty 3D goggles in tow.  This film marks Ridley Scott's "triumphant" return to the dorktastic Sci-Fi genre, though a triumph it is not.  After watching this movie, I get the feeling that Scott jumped back into the space game because it was a sure thing regarding revenue, and not because he was passionate about the project.

(Paging George Lucas!)

The movie opens magnificently with a humanoid alien "Engineer," who looks much like an ancient Greek or Roman statue, standing atop a waterfall on primordial Earth.  He sacrifices himself in order to seed our planet with the molecular ingredients for life. I immediately saw this as a religious ceremony, as in; "Oh, I get it, they created us, so they are the gods of man, but who do they worship?"  I thought this was a great concept and hasn't really been represented in a major hollywood film before. (Well not since Zemeckis' adapation of Sagan's Contact anyway...)  

What I LOVE are the overarching themes, such as the creation and eventual (self)destruction of mankind.  The literal Prometheus allusion being that once man is given the privilege of fire, he is unworthy of its power.  This, I think, is the string that connects all of these movies together in that the pursuit of obtaining the unobtainable will forever tantalize humanity and all its hubris.  



The film goes right in its absolutely awe inspiring spectacle and there are quite a few redeemable elements.  One of which being Michael Fassbender's uncanny portrayal of David 8, a synthetic human developed by the Weyland corporation.  For his Peter O'Toole invoking performance alone, the movie is worth seeing. But sadly, breathtaking CGI and a single actor's talents, does not a movie make.   




There is a great parallel between Weyland Corp. and the Alien Engineers in their mutual terraforming pursuits.  Weyland Corp. creates synthetic humans, the Engineers create human beings.  Who created the Engineers?  It's a fun dynamic that is looped and played around with as David is aware of his creators, while we are in search of ours.  I also like the speculation that Theron's character may in fact be an android herself, but it just so happens that she's David's human sister; hence their rivalry.  Well played.

Noomi Rapace plays, Elizabeth Shaw, the scientist who discovers where the engineer aliens have been hanging out.  She kinda looks like a stubby, baby version of Sigourney Weaver.  Her performance is okay, and kudos to her for managing to get the alien surgically removed from her womb on her own.  (Which, by the way, is a bit of a plot hole in that NOBODY tries to stop her, after she just ran away from 1 and a half people who were emphatically trying to stop her!) It's a very memorable scene, which showcases an automated surgery phone booth, but is blatantly telegraphed earlier in the movie when they essentially say "Hey, what is that surgery machine doing on board?!  Um, never mind that now, we'll get to that scene later."  Her baby alien squid wasn't all that scary, though it ultimately manages to grow to the size of the room it's trapped in without consuming any biomass whatsoever. Illogical, captain. 

This movie goes wrong, not in its connection to Alien, but with it's attempt to distance itself from the franchise.  It desperately introduces all sorts of random, biotech aliens which are no where near as creepy and vicerally repulsive as H.R. Giger's aesthetic provided.  There are also too many script problems, and nonsensical character motivations.  Why the heck would the two scientists who were scared shitless in a previous scene, all of a sudden want to pet the space cobra?  Why would you take your helmet off on an alien planet, when any number of bad things (the least of which would be an unbreathable atmosphere) could infect, poison, or spectacularly eviscerate you. After everyone on board has been violently killed, and even after the Engineer alien tries to kill Shaw (repeatedly), she immediately wants to go after them - on their home planet?  Really?  I don't buy it. I find that to be an insulting ploy to string us along for sequels, and it was one of the many movie moments that felt completely disingenuous.  



At one point the movie becomes John Carpenter's The Thing, and anything that comes in contact with the oozy space puke (i.e. mealworms, mediocre actors, etc.) turns into a belligerent asshole of a beast.  Just beating up and killing everything in their path.  Why?  I couldn't tell you.  It seemed perfectly obvious that the Xenomorph from the original Alien was such a dickface, because it was always so dang hangry (hungry + angry)... And humans indubitably look like a bunch of bacon cheeseburgers to a hangry xenomorph.  It stands to reason that it had to consume the Nostromo crew in order to have grown 10 feet tall in the 12 or so movie hours that it lurked upon the ship.  Fair attempt at space logic there, captain! 

I think the only reason why I keep watching Prometheus over and over (not through any illegal means, I assure you) is because it gives me that methadone equivalent to Alien's heroine. It's bits and pieces of something that I wanted for a long time, and if I keep going over those bits, I'll some how feel better.  But sadly, it hasn't been working. I still feel that the movie goes off in all sorts of misguided directions, throws in a few red herrings, and leaves me wanting less. 

It appears that being clever with the script has gone by the wayside when it comes to making a sci-fi space horror flick these days.  I love Ridley Scott's epic, visionary films, and Alien shall forever remain untouched as a singular moment in cinema. Prometheus was a bit too Hollywood, with a syrupy score and ideas too big for its britches. Perhaps the last 33 years wasn't a long enough period for Scott to find a better screenplay to work with.


Thursday, July 15, 2010

True Art

An artist never compromises her vision. It may get tweaked and guided along the way, but the kernel of the original idea should be the prevailing theme in the finished work.

A real artist's work can never be duplicated. Others may reinterpret, but all true art is inextricably linked to its originator or unique collaborators.

To me, a worthy band is one which can not be mistaken for another. This is to say their sound, their style, their technique can only be reproduced by those particular individuals. A great example of this would be Tool. Whenever someone tries to duplicate one of their songs live, it just doesn't cut the mustard. I've seen bands attempt this way too many times and it invariably will sound like an inferior imitation. (Like when you really wanted an iPod Touch for Christmas, but you end up getting a Zune.)

Music covers tend to be a different story. A true artist can reinterpret a great song when they come at it from a new angle. A new approach, like Ryan Adams' version of Oasis' "Wonderwall."



Or Johnny Cash's incredibly powerful remake of "Hurt" by Nine Inch Nails... (which I will not post here because I don't want any one to get massively bummed out.)

I tend to disdain when people try to update a song simply by running an electric guitar through some distortion while playing the exact same thing at a faster tempo. For some reason people think this is a valid way to remake a song. Those people are dumb.

I've had some significant experiences dealing with those who have tried to redirect my vision because of their own inability to grasp what I was going for. This tends to happen a lot when artists deal with inflexible engineers, producers and other middlemen. In my own experience in dealing with particular recording engineers, I've had to fight tooth and nail to get my auditory "vision" across. Certain technicians learn only a few ways that things are conventionally done and only want to do them as such. These are people who don't want to find a new angle or new approach to something. I don't see how one can go through life this way.

I've spent a considerable amount of time developing my bass technique and what I believe to be a truly unique style. I will get more into the specifics of why my style is super-kick-ass in subsequent posts, but in the meantime you can read more about it here -> Wikipedia and watch videos here -> Youtube.

When recording in the studio, I will be working on "dialing in" my sound the way I hear it in my head. This is initially met with, "let's just make this sound like a bass and move on," by Joe Engineer. I generally want my bass to sound like purple thunder up your ass... which takes some time.

When recording my most recent album (Vaeda "Unsafe at any Speed") I had our producer rearrange our 45 day recording schedule so that we had twice the time originally slated to record bass. Though I am equally proud of my songwriting contributions, what I do on bass is a fundamental part of the sound and should not be compromised. Whatever ends up on record should sound distinctly like Vaeda. All parts of sound should serve the song, and many of our songs were born out of my bass. (I will elaborate on my experiences in a later posting which will be entitled "The Case for Bass.")

In the case of recording I've always stuck to my guns. I know what I wanted and pushed for it to come across in the final product sonically. It can cause tension and conflict, but I'm not making art to placate anyone. If it's not up to my standards, y'all can suck it.